CONNECTING

jen zombie

An AR zombie game that builds its level out of a photo of the room you are standing in. A phone, a Raspberry Pi access point with no internet, a handheld controller, and two models doing the level design.

zombie-ar — live stats

waiting…

Audio

mic
-100-60-300 dBFS
peak 2 s
hostility
sensitivity
window
calibrated
mode
dialogue

World

name
source
caption
snapshot cooldown
snapshots / early presses
swaps
swap cost last / max
next world
fetch fails
last error

Session

tracking
fps
worst frame
player height
telemetry sent / failed
render
stalls (>120 ms)
tracking lost
green auras
dialogue said / spoken
lines retired
bubble on screen
last line
voice error

Player & room

immunity
hits taken / blocked
overruns
score
kills / snapshots
room
turning over
hostile / calm / leaving
turnovers

Mobs

closed in
nearest
stop distance
kills
dying / hp left

Weapon

state
swings
XR select / DOM pointer
error
slashes thrown
hits / kills
in flight / missed

Camera frame → world

capture cost last / max
frame
POST / GET (fails)
camera not ready frames
last fetch
last reason

Handheld

link (/events)
stick x / y
atk / sw
sens switch
frames / age
drops
pad swings / skips
target
lamps g / y / r
led posts sent / failed

ON CHAIN · SOLANA DEVNET

unsettled score
token balance
settled
failed
token / mint
last transaction
OPEN IN SOLSCAN

The game talking to the models

loading…

Nothing said yet. The thread fills as the game takes snapshots.